Hello guys,
Am wondering, when we edit our apps, can we or how to change the screen size to simulate exactly the type of screen size ? So basically we have 4 screen size : small/medium/large/extra large, but how to make our app during edit to display the possible screen size ?
For example in my editor right now ->

I put a label to indicate my screen size, and now it shows size : 2, of course when I "PLAY" this, it will turn into 4 (xl = laptop), but I want it to be during edit as well, like a simulation of the real time while play.
Reason is also because I'm facing some problem with the structure layout of my app. When you have a structure like this :

On the left, is the layout which is a structure of container inside container. While the main container (GeneralTabContainer) has Width of Parent.Width (which is full width of the screen), the top 2 of its child (HeaderContainer and DetailBarContainer) are also having Width of Parent.Width. These obviously make these 2 container stretch fully in horizontal of the screen.
Problem arise when the 3rd container, which I have formula in its Width that said :
If(MainScreen.Size > 2, Parent.Width / 2, Parent.Width)
The idea is when the screen is large or extra large (3 or 4), the Width of this container will only be half of the parent container. Reason is I have another container, below it and I want to make it shifted from below it to be beside of this Edit container.
But the actual is wrong, when I hit "Play" and the screen size turned 4, this EditContainer took whole width of the screen (Parent.width), which make the formula not effected.
That's why I want to see, when edit (not play), the screen size is already 4, is that possible ?
Thanks