Thanks @Sacred_Totems ,
I will re-post the updated solution from the other thread below.
NOTE - VTimer is not the same as vTimer (I have used a small v throughout).
This is the model working.

Here is the code for the Image control - Transparency
Switch(
vTimer,
"Start1",
If(
FadeT_1.Value > 1500,
FadeT_1.Value / 3000,
1 - FadeT_1.Value / 3000
),
"Start2",
If(
FadeT_2.Value > 1500,
FadeT_2.Value / 3000,
1 - FadeT_2.Value / 3000
),
"Start3",
If(
FadeT_3.Value > 1500,
FadeT_3.Value / 3000,
1 - FadeT_3.Value / 3000
)
)
Image property
Switch(
vTimer,
"Start1",
Scene1,
"Start2",
Scene2,
"Start3",
Scene3
)
The Duration of the timers are set to 3000 (3 seconds) with the other code
OnVisible of the screen
UpdateContext({vTimer:Blank()});UpdateContext({vTimer:"Start1"})
Start on Timer1
vTimer="Timer1"
Timer1 OnTimerEnd
UpdateContext({vTimer:"Start2"})
Start on Timer2
vTimer="Start2"
Timer2 OnTimerEnd
UpdateContext({vTimer:"Start3"})
Start on Timer3
vTimer="Start3"
Timer3 OnTimerEnd
UpdateContext({vTimer:Blank()})
Please copy all of this and it should work as demonstrated