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This would make tying various properties to one control/component in a scene super easy and make components that follow other components really fast to use.
Hi @BrettM ,
Do you mean you would like to keep a component's size got synced when another component got modified?
For example, I have a combo box and a text input control, I want the text input's width get changed once if I change the combo box's width. Set the text input's width to:
ComboBox1.Width
Community Support Team _ Wenjuan Zou
If this post helps, then please consider Accept it as the solution to help the other members find it.
Yes, but not simply the size. And I don't want to have to tie the width, height, x, y, abc, def manually. I want to reference it BEFOREhand using a custom property, though I haven't seen any examples of it done yet.Let's say I make a component, and I setwidth = customProperty.widthheight = customProperty.heightisTrue = customProperty.isTrueThen when I drop it into a screen, I can set customProperty = ComboBox1, and have everything tied up already.Does that make sense?
And assuming that it is not possible to reference an object as a data type in a property, pulling the value in some way that it can be used in a property.e.g. width = customProperty.Value.Width
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